VTK例子10-PerlinNoise
PerlinNoise#include "stdafx.h" #include "vtkPerlinNoise.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkRenderWindowInteractor.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"#include "vtkPolyData.h"#include "vtkBoxWidget.h"#include "vtkContourFilter.h"#include "vtkPoints.h"#include "stdio.h"#include <time.h>#include <vtkGlyph3D.h>#include <vtkProperty.h>#include <vtkCellArray.h>#include <vtkTubeFilter.h>#include <vtkSampleFunction.h> void main(){ srand(time(NULL)) ; //rand()/RAND_MAX;// 0 - RAND_MAXvtkRenderer *ren = vtkRenderer::New();vtkRenderWindow *renWindow = vtkRenderWindow::New(); renWindow->AddRenderer(ren);renWindow->SetSize( 600, 600 ); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWindow); vtkPerlinNoise *perlin=vtkPerlinNoise::New();perlin-> SetFrequency (2 ,6.25, 5.5);perlin-> SetPhase (0 ,0, 0); vtkSampleFunction *sample=vtkSampleFunction::New(); sample-> SetImplicitFunction (perlin); sample-> SetSampleDimensions( 65,65 ,20); sample-> ComputeNormalsOff();vtkContourFilter *surface=vtkContourFilter::New(); surface-> SetInputConnection(sample-> GetOutputPort()); surface-> SetValue (0, 0.0); vtkPolyDataMapper *mapper=vtkPolyDataMapper::New(); mapper-> SetInputConnection(surface-> GetOutputPort()); mapper-> ScalarVisibilityOff(); vtkActor *actor=vtkActor::New(); actor-> SetMapper (mapper); actor-> GetProperty()-> SetColor( 0.2 ,0.4 ,0.6); //////////////ren->AddActor(actor); iren->Initialize();renWindow->Render(); iren->Start();} 非常感谢啊! 先看看在说 谢谢LZ 谢谢LZ 这个有用了
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